Unity VR Development with VRTK4: No-Coding Immersive Experiences by Christopher Coutinho (2022, Paperback)

$ 27.98

Reviews: "The book is accompanied by many images described in great detail. ... I would suggest it to readers who want to approach the subject for the first time." (Tommaso Mazza, Computing Reviews, December 22, 2022) Number of Volumes: 1 vol. Item Width: 7 in Item Length: 10 in Author: Christopher Coutinho Item Weight: 28.6 Oz Dewey Decimal: 794.81526 Publication Name: Unity® Virtual Reality Development with VRTK4 : A No-Coding Approach to Developing Immersive VR Experiences, Games, and Apps Subject: Programming / Games, General ISBN-13: 9781484279328 Publisher: Apress L. P. Format: Trade Paperback Number of Pages: Xxi, 406 Pages Dewey Edition: 23 LC Classification Number: QA76.76.C672 Publication Year: 2022 Language: English Table Of Content: Chapter 1: Introduction Chapter 2: A New Reality Through Virtual Reality Chapter 3: Setting Up Your Project for VR Development Chapter 4: Importing VRTK Version 4 Tilia Packages Chapter 5: Setting Up VRTKs Camera Rigs Chapter 6: Setting Up Interactors and Virtual Hands Chapter 7: Configuring Interactor Functionality and Setting Up Velocity Trackers Chapter 8: Interactable Game Objects Chapter 9: Moving Around the Virtual World - Teleportation Chapter 10: Seamless Locomotion Chapter 11: Arm Swinging Movement Chapter 12: Setting Up a Pseudo-Body Chapter 13: Climbing in VR Chapter 14: Movement Amplifier Chapter 15: Distance Grabbing Chapter 16: Snap Zones Chapter 17: Creating Spatial 3D User Interface Game Objects Chapter 18: Using Unity's UI Controls with VRTK Chapter 19: Angular Drives Chapter 20: Linear Drives Chapter 21: Tips, Tricks, and Recipes Chapter 22: Mini-Game Type: Textbook Subject Area: Mathematics, Computers ISBN-10: 1484279328 Illustrated: Yes Synopsis: Get hands-on practical knowledge of concepts and techniques for VR development using Unity® and VRTK version 4. This book is a step-by-step guide to learning VRTK 4 for developing immersive VR experiences. Unity is a powerful game engine for developing VR experiences. With its built-in support for all major VR headsets, it's the perfect tool for developers to realize their vision in VR. VRTK is a battle-tested VR solution for Unity; VRTK 4, in conjunction with Unity, has changed the dynamics of VR development. This book focuses on creating deep understanding of how advanced VR mechanics and techniques are built and utilized as a part of a VR framework. You will start off by setting up your devices for VR development and learn about the advantages of using VRTK 4 over alternate SDKs. You will learn to setup your very own custom VRTK Rig, find out how to setup various advanced VR mechanics and locomotion techniques, how to create several spatial UI objects, and how to setup Unity 2D UI controls. You will also cover advanced topics such as using angular and linear drives, setting up a VR Simulator to work with a XBox Controller, and realistic physics VR hands. By the end of this book, you will know how to create advanced VR mechanics that can be used within any VR experience, game, or App and deployed across several platforms and hardware. What You Will Learn Understand how to develop Immersive VR experiences Create a VR simulator to test your project Generate advanced Spatial UI that you can interact with physically using your hands Who This Book Is For? Unity game developers conversant with Unity's Editor. Basic knowledge of how Unity Prefabs function, how events work in general, and programming logic would be beneficial., Get hands-on practical knowledge of concepts and techniques for VR development using Unity(R) and VRTK version 4. This book is a step-by-step guide to learning VRTK 4 for developing immersive VR experiences.Unity is a powerful game engine for developing VR experiences. With its built-in support for all major VR headsets, it's the perfect tool for developers to realize their vision in VR. VRTK is a battle-tested VR solution for Unity; VRTK 4, in conjunction with Unity, has changed the dynamics of VR development.This book focuses on creating deep understanding of how advanced VR mechanics and techniques are built and utilized as a part of a VR framework. You will start off by setting up your devices for VR development and learn about the advantages of using VRTK 4 over alternate SDKs. You will learn to setup your very own custom VRTK Rig, find out how to setup various advanced VR mechanics and locomotion techniques, how to create several spatial UI objects, and how to setup Unity 2D UI controls. You will also cover advanced topics such as using angular and linear drives, setting up a VR Simulator to work with a XBox Controller, and realistic physics VR hands. By the end of this book, you will know how to create advanced VR mechanics that can be used within any VR experience, game, or App and deployed across several platforms and hardware. What You Will Learn Understand how to develop Immersive VR experiences Create a VR simulator to test your project Generate advanced Spatial UI that you can interact with physically using your hands Who This Book Is For? Unity game developers conversant with Unity's Editor. Basic knowledge of how Unity Prefabs function, how events work in general, and programming logic would be beneficial. gtin13: 9781484279328 brand: Apress L. P.

Description

Unity Virtual Reality Development with VRTK4 by Christopher Coutinho Estimated delivery 3-12 business days Format Paperback Condition Brand New Description Beginner to Intermediate user level Publisher Description Get hands-on practical knowledge of concepts and techniques for VR development using Unity® and VRTK version 4. This book is a step-by-step guide to learning VRTK 4 for developing immersive VR experiences.Unity is a powerful game engine for developing VR experiences. With its built-in support for all major VR headsets, it's the perfect tool for developers to realize their vision in VR. VRTK is a battle-tested VR solution for Unity; VRTK 4, in conjunction with Unity, has changed the dynamics of VR development.This book focuses on creating deep understanding of how advanced VR mechanics and techniques are built and utilized as a part of a VR framework. You will start off by setting up your devices for VR development and learn about the advantages of using VRTK 4 over alternate SDKs. You will learn to setup your very own custom VRTK Rig, find out how to setup various advanced VR mechanics and locomotion techniques, how to create several spatial UI objects, and how to setup Unity 2D UI controls. You will also cover advanced topics such as using angular and linear drives, setting up a VR Simulator to work with a XBox Controller, and realistic physics VR hands. By the end of this book, you will know how to create advanced VR mechanics that can be used within any VR experience, game, or App and deployed across several platforms and hardware. What You Will LearnUnderstand how to develop Immersive VR experiencesCreate a VR simulator to test your projectGenerate advanced Spatial UI that you can interact with physically using your hands Who This Book Is For?Unity game developers conversant with Unity's Editor. Basic knowledge of how Unity Prefabs function, how events work in general, and programming logic would be beneficial. Author Biography Christopher Coutinho is the founder of GameWorks, a Mumbai-based game development studio specializing in VR and virtual product development using Unity® and VRTK 4. GameWorks provides development services to clients in game creation, Unity® tools creation, and VR simulation training development. He is highly active on the VRTKs discord channel. He is also known for his online virtual reality courses using Unity® and VRTK 4 on Udemy that students have highly appreciated. Details ISBN 1484279328 ISBN-13 9781484279328 Title Unity Virtual Reality Development with VRTK4 Author Christopher Coutinho Format Paperback Year 2022 Pages 406 Edition 1st Publisher APress GE_Item_ID:158392783; About Us Grand Eagle Retail is the ideal place for all your shopping needs! With fast shipping, low prices, friendly service and over 1,000,000 in stock items - you're bound to find what you want, at a price you'll love! Shipping & Delivery Times Shipping is FREE to any address in USA. Please view eBay estimated delivery times at the top of the listing. Deliveries are made by either USPS or Courier. We are unable to deliver faster than stated. International deliveries will take 1-6 weeks. NOTE: We are unable to offer combined shipping for multiple items purchased. This is because our items are shipped from different locations. Returns If you wish to return an item, please consult our Returns Policy as below: Please contact Customer Services and request "Return Authorisation" before you send your item back to us. Unauthorised returns will not be accepted. Returns must be postmarked within 4 business days of authorisation and must be in resellable condition. Returns are shipped at the customer's risk. We cannot take responsibility for items which are lost or damaged in transit. For purchases where a shipping charge was paid, there will be no refund of the original shipping charge. Additional Questions If you have any questions please feel free to Contact Us. Categories Baby Books Electronics Fashion Games Health & Beauty Home, Garden & Pets Movies Music Sports & Outdoors Toys

  1. This book is a game-changer for anyone diving into VR development without coding experience! Christopher Coutinho breaks down complex concepts into easy-to-follow steps using VRTK4 and Unity. The hands-on approach helps you quickly build immersive VR experiences, from simple interactions to full games. Perfect for beginners and intermediate users looking to expand their skills—highly recommended for aspiring VR developers!

    Usman Liaqat